Thursday, June 11, 2015

DRAWN by Chris Ledbetter

Chris Ledbetter

YA Paranormal Interracial Romance
Released: June 5, 2015
215 pages

Caught between the sweltering fall landscape of Wilmington, NC beaches and southern illusions and expectations, all sixteen year-old Cameron Shade thinks about is art. That, and for Farrah Spangled to view him as more than just a friend. Cameron longs to win her heart through art.

After several warm interactions with Farrah, including painting together at the beach, Cameron discovers just how complex Farrah’s life is with her boyfriend and her family. Following a tense run-in with Farrah’s father, she forbids Cameron to ever speak to her again, but Cameron’s convinced there’s more behind the request.

To impress Farrah with a last-ditch effort, Cameron sketches her portrait. But the sketchbook he uses hides a dark secret. Farrah’s now in grave danger because the sketch he drew of her siphons her real-life’s soul into the sketchbook. Cameron now has twenty days to extract Farrah. To save her, he must draw himself into the book. 

If he fails… they both die. 

Buy Links:   Evernight Teen    Amazon     Print    ARe    

I slide into art class right before the bell tolls. I sit down and flip open my sketchpad. Today’s warm-up is retraining on shading properties. A sphere the size of a basketball, but with the color and texture of a Ping-Pong ball, sits on the front table with a desk lamp shining on it. I tighten my grip around the obsidian shaft of my graphite pencil and produce long sweeping arcs, punctuated with short scrawls on my sketch paper.
Our task is to draw four similar spheres and shade each one using a different technique: tonal, scumble, smudge, and crosshatch. Shading is the key to chiaroscuro, the interplay of light and dark in art. It’s how the artist turns flat, two-dimensional objects into three-dimensional beings.
With my hand whirring on the mundane warm-up activity, I shoot a glance toward Jameson Scott across the room. My mind drifts briefly to the online video game based on the U.S. Navy SEALs we’d played the previous night. We play DEVGRU: War On Terror, on a team with two guys who live in other cities––Charlottesville, VA and Charleston, SC.  In gearing up for a tournament, we had a good run last night. Still amazes me that we can play on a team together and reside in three different places.
Jameson flashes me a DEVGRU-based hand signal. He motions his hands overhead in two sharp flicks forward, which basically tells me the equivalent of get your ass back to work. His large, seventies-style Afro bobs back and forth when he returns his attention to his work.
After the warm-up activity that I could’ve done in my sleep, Mr. Jaques stands at the front of the class in his signature slumped posture. “When beginning a work from scratch, as artists, we project images in our minds of what we wish to sketch, right?” He grabs a handful of his long, graying hippie hair, looking like he just stepped out of Woodstock. “In our minds, we view it clear as day. So why is it harder to draw an image from our minds than one on a physical plane before our eyes?”
No one answers. He walks between our drawing tables and continues, “The biggest hindrance is scale. We can see a picture in front of us and gauge it against its canvas, right? How far it is from the top, and sides, etc. The image in our minds has no direct, translatable scale. It changes and shifts… fog rolls in and out… lines blur, sharpen, and then haze again. It’s amorphous.”
God, but that man can ramble. I rest my chin in my hand and glance over at Jameson. He takes two fingers and points at his eyes and then to the teacher. He’s taking this DEVGRU team leader role a bit too far.
The Jaques monologue, or as we say, his sermon, continues. “The best of us can manage that internal image so that sketching from our minds is like copying from a physical picture.  That’s why we work on shading, light against dark, as a means to convey substance and structure… in short, reality.”
I spin my pencil around my thumb, waiting for him to get to the end of this massive address. I should be used to it.
“All right, my little Van Gogh’s and Goghette’s, I have a challenge for you,” he says in his best British accent. Lord knows why he does this. He’s not British. “For the next twenty minutes of class, you are to recreate a picture that I will flash on the overhead for exactly five minutes. After that, you must recreate from memory. Whoever does the best shall receive a homework pass. Pencils at the ready.”
The wheels squeak as he rolls the overhead projector into place, and then turns out the light. Each student turns on his or her desk lamp. I think the strength in each bulb is something like three watts. Maybe two and a half. Mr. Jaques flips the switch and then a gorgeous picture of Taylor Swift pops up. She stands with her hands on her hips, sheathed in a black licorice-colored bandage dress. Two-thirds of her body is turned away and her hair is a waterfall of citron and goldenrod curls.

Top Ten List

Top Ten “Shooting” Locations in DRAWN

Bellissima Art Supply store, Carolina Beach, NC
New Hanover Regional Medical Center, Wilmington, NC
Seaview High School, Wilmington, NC
Johnny Mercer’s Pier, Wrightsville
Ashley High School, Wilmington, NC
Britt’s Donuts, Carolina Beach, NC
The King’s Palazzo, Terra Sempre
KingsBridge, Terra Sempre
Cruenta Pulpam ~ Bloody Pulp, Terra Sempre
Il Calamaio ~ The Inkwell, Terra Sempre

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1 comment:

Chris Ledbetter said...

Thank you so much for hosting me!!